Patch notes
- Version 1.04.003
- Adjustments
- More complet tooltips for races and classes.
- Bug fixes
- Lot of typos, corrected by a wonderful player: Vifarc ERISS. Lof of thanks!
- Adjustments
- Version 1.04.002
- Bug fixes
- Correct Illumination's blind effect scaling on Holy affinity
- Correct Gorgon's blind that sometimes stay active if you flee with Time Stop
- Correct Lizardman intelligence and natural armor boni
- Bug fixes
- Version 1.04.001
- New Features
- Option to disable the touch directional arrows on mobile
- New Features
- Version 1.04 "Swamp Love"
- New Features
- New Race! Meet the Lizard folks, strong with hard skin but poor armor skills, and natural Water affinity
- New spell: Disease! Beware as the spell spread to additional targets to not be affected
- New spell: Water Dance! A magic-enhanced fighting skill.
- New spell: Clairvoyance! A simple spell to see chests, stairs, altars ...
- New spell: Quicksand! Slow and hurt your enemies at the same time
- New monster: Moskito! merely annoying, until it feeds too much on your blood
- New monster: Swamp drake! Its poison breath can be deadly if you cannot kill him fast
- Adjustments
- Swamp improvements: a lot of wandering smoke clouds should prevents you from being visible from too many enemies at once
- The last race / class you played is now selected by default
- The defeat screen now propose a fast restart for those who seeks only perfection (and saving all the children)
- You can now still see loots, traps, chests and other permanents features while out of sight.
- The last boss now knows a deadly spell which should make the fight harder
- Charm (Enchanter) is no longer usable while you already have someone under Charm
- Bug fixes
- The loot is now chosen based on the skills when the merchant escape rather than at the start of the level.
- SDK modifications (see http://ratzngodz.fr/wiki for details)
- stuffPackages are now packages
- added buildLibrary function
- added sortArray function
- added indexOf function
- CctlEffectLaunchEffect and CctlEffectLaunchAction now can create new attributes in the additional parameters
- CctlEffectLaunchAreaEffect now accept direction for the cone, instead of guessing it
- New Features
- Version 1.03.002
- New Features
- UI scale zoom up to *4
- Bug fixes
- Mind of steel's Confusion immunity repaired
- Loot from dead mobs now correctly stack with existing loot when picking up
- Keyboard shortcuts now longer shown on mobile
- New Features
- Version 1.03
- New Features
- Indication of the first buff or debuff on monsters
- Global update on xml naming scheme. So the game is easier to mod
- Steam integration
- Improvement of the loot menu (you now select what you want to loot)
- More tooltips. Shortcut now appears in the tooltips
- Balancing
- Final level reworking
- Dark end gold achievement reworking. It is now the hardest achievement in the game
- Bug fixes
- Various memory & performances minor improvements
- New icon !
- New Features
- Version 1.02.008
- New Features
- Character sheet can now be increased to full screen height for better readability
- Auto-explore no longer makes you picking up hearts if you are full life
- Auto-explore makes you going to every loot once
- Auto-explore now makes you going to the exit stairs or portal once you have explored everything
- Auto-explore make you rest before exploring
- Auto-explore stops on damage (like traps)
- Balancing
- Heavy armor no longer reduce move speed!
- Warrior's Armor mastery now increases Armor with additional Strength
- Hero now regains 2 points of exhaustion per day (1 in tower of chaos)
- Bug fixes
- Moving to attack no longer make you move away from the target when you have selected a power with a minimum range greater than one
- Auto explore now correctly stops when spotting a monster, even if the monster hide from sight on its turn
- Error log are now more precise
- Correct artifacts bonus on loot
- New Features
- Version 1.02.007
- Warning: There is no more automated save to prevent save corruption (and freeze while application is minimized). Use save&quit to save. I'll restore auto-save later.
- Balancing
- Monsters should be more scattered
- Artefacts bonus computation redone, more in line with standard loots. Artefacts are now capped as standard loots
- Small bonus (like helm's enchantment) are now capped at 10 instead of 20
- Sprite's sphere of protection radius decrease by one
- Starting armor have increased stats
- Paladin's crusade is gone, replaced by Strengh of the Martyr
- 2-handed weapons have better strength bonus to damage
- Time stop no longer stay after taking stairs/portals
- Adjusted summons' duration and cost
- Low level plants have their firing speed reduced
- Subversion's range increased
- Charm's range increased
- Illumination 's range decreased. Illumination now correctly reduce defense of blinded target and try to apply charm only 50% of casts.
- Holy fire now only add half of the Holy affinity (rounded up)
- Purification by fire can now be self cast. Fire affinity does not raise damage when self cast.
- New Features
- Improve loot menu (tooltip & appearance)
- Increase action selector size (available with right click/long press on action bar or auto-attack)
- Performance optimization (part 2)
- Optimization of GPU usage. Should help stability on Android's device
- Monsters and summons move animations can now be all played at the same time, to increase play speed
- Bug fixes:
- Correction on various tooltip
- Fury no longer prevent monster movement
- Summons in the chaos tower no longer benefits from monster boost by floors
- Version 1.02.006
- New Features
- Performance optimization (part 1)
- Bug fixes:
- Correct save during death animation (you'll die upon reloading)
- Breaking hacks (part 1)
- New Features
- Version 1.02.005
- New Features
- New loot menu: choose what you are looting before looting trash!
- New secondary bar: potion bar. Potion are no longer in the main action bar but are regrouped in a secondary bar.
- New secondary bar: permanent powers. All spells and abilities with infinite duration are regrouped in secondary bar.
- Added tooltip for final weapon speed (in main hand / off hand) and movement speed (in armor).
- Bug fixes:
- Lich and Vampire are now undead.
- Tooltip should no longer be cut.
- Rage tooltip missing exhaustion cost.
- Move on a friendly summon should always swap position.
- New Features
- Version 1.02.004
- Add settings to disabled initial Auto-XP configuration
- Health/Fatigue Potion no longer usable if you are full of life/fatigue
- Skip button for introduction/conclusion
- Difficulty is now saved for next play
- Lot of tooltips (action bar, special actions, effects, inventory icons)
- Lot of text size are increased
- Effect bar is now to the right, with more space
- New achievement to show maximum reached level in the tower of chaos
- Cave and Swamp should contains less wide area
Published on Saturday 16 August 2014 by Danakh