• Version 1.04.003
    • Adjustments
      • More complet tooltips for races and classes.
    • Bug fixes
      • Lot of typos, corrected by a wonderful player: Vifarc ERISS. Lof of thanks!
  • Version 1.04.002
    • Bug fixes
      • Correct Illumination's blind effect scaling on Holy affinity
      • Correct Gorgon's blind that sometimes stay active if you flee with Time Stop
      • Correct Lizardman intelligence and natural armor boni
  • Version 1.04.001
    • New Features
      • Option to disable the touch directional arrows on mobile
  • Version 1.04 "Swamp Love"
    • New Features
      • New Race! Meet the Lizard folks, strong with hard skin but poor armor skills, and natural Water affinity
      • New spell: Disease! Beware as the spell spread to additional targets to not be affected
      • New spell: Water Dance! A magic-enhanced fighting skill.
      • New spell: Clairvoyance! A simple spell to see chests, stairs, altars ...
      • New spell: Quicksand! Slow and hurt your enemies at the same time
      • New monster: Moskito! merely annoying, until it feeds too much on your blood
      • New monster: Swamp drake! Its poison breath can be deadly if you cannot kill him fast
    • Adjustments
      • Swamp improvements: a lot of wandering smoke clouds should prevents you from being visible from too many enemies at once
      • The last race / class you played is now selected by default
      • The defeat screen now propose a fast restart for those who seeks only perfection (and saving all the children)
      • You can now still see loots, traps, chests and other permanents features while out of sight.
      • The last boss now knows a deadly spell which should make the fight harder
      • Charm (Enchanter) is no longer usable while you already have someone under Charm
    • Bug fixes
      • The loot is now chosen based on the skills when the merchant escape rather than at the start of the level.
    • SDK modifications (see http://ratzngodz.fr/wiki for details)
      • stuffPackages are now packages
      • added buildLibrary function
      • added sortArray function
      • added indexOf function
      • CctlEffectLaunchEffect and CctlEffectLaunchAction now can create new attributes in the additional parameters
      • CctlEffectLaunchAreaEffect now accept direction for the cone, instead of guessing it
  • Version 1.03.002
    • New Features
      • UI scale zoom up to *4
    • Bug fixes
      • Mind of steel's Confusion immunity repaired
      • Loot from dead mobs now correctly stack with existing loot when picking up
      • Keyboard shortcuts now longer shown on mobile
  • Version 1.03
    • New Features
      • Indication of the first buff or debuff on monsters
      • Global update on xml naming scheme. So the game is easier to mod
      • Steam integration
      • Improvement of the loot menu (you now select what you want to loot)
      • More tooltips. Shortcut now appears in the tooltips
    • Balancing
      • Final level reworking
      • Dark end gold achievement reworking. It is now the hardest achievement in the game
    • Bug fixes
      • Various memory & performances minor improvements
      • New icon !
  • Version 1.02.008
    • New Features
      • Character sheet can now be increased to full screen height for better readability
      • Auto-explore no longer makes you picking up hearts if you are full life
      • Auto-explore makes you going to every loot once
      • Auto-explore now makes you going to the exit stairs or portal once you have explored everything
      • Auto-explore make you rest before exploring
      • Auto-explore stops on damage (like traps)
    • Balancing
      • Heavy armor no longer reduce move speed!
      • Warrior's Armor mastery now increases Armor with additional Strength
      • Hero now regains 2 points of exhaustion per day (1 in tower of chaos)
    • Bug fixes
      • Moving to attack no longer make you move away from the target when you have selected a power with a minimum range greater than one
      • Auto explore now correctly stops when spotting a monster, even if the monster hide from sight on its turn
      • Error log are now more precise
      • Correct artifacts bonus on loot
  • Version 1.02.007
    • Warning: There is no more automated save to prevent save corruption (and freeze while application is minimized). Use save&quit to save. I'll restore auto-save later.
    • Balancing
      • Monsters should be more scattered
      • Artefacts bonus computation redone, more in line with standard loots. Artefacts are now capped as standard loots
      • Small bonus (like helm's enchantment) are now capped at 10 instead of 20
      • Sprite's sphere of protection radius decrease by one
      • Starting armor have increased stats
      • Paladin's crusade is gone, replaced by Strengh of the Martyr
      • 2-handed weapons have better strength bonus to damage
      • Time stop no longer stay after taking stairs/portals
      • Adjusted summons' duration and cost
      • Low level plants have their firing speed reduced
      • Subversion's range increased
      • Charm's range increased
      • Illumination 's range decreased. Illumination now correctly reduce defense of blinded target and try to apply charm only 50% of casts.
      • Holy fire now only add half of the Holy affinity (rounded up)
      • Purification by fire can now be self cast. Fire affinity does not raise damage when self cast.
    • New Features
      • Improve loot menu (tooltip & appearance)
      • Increase action selector size (available with right click/long press on action bar or auto-attack)
      • Performance optimization (part 2)
      • Optimization of GPU usage. Should help stability on Android's device
      • Monsters and summons move animations can now be all played at the same time, to increase play speed
    • Bug fixes:
      • Correction on various tooltip
      • Fury no longer prevent monster movement
      • Summons in the chaos tower no longer benefits from monster boost by floors
  • Version 1.02.006
    • New Features
      • Performance optimization (part 1)
    • Bug fixes:
      • Correct save during death animation (you'll die upon reloading)
      • Breaking hacks (part 1)
  • Version 1.02.005
    • New Features
      • New loot menu: choose what you are looting before looting trash!
      • New secondary bar: potion bar. Potion are no longer in the main action bar but are regrouped in a secondary bar.
      • New secondary bar: permanent powers. All spells and abilities with infinite duration are regrouped in secondary bar.
      • Added tooltip for final weapon speed (in main hand / off hand) and movement speed (in armor).
    • Bug fixes:
      • Lich and Vampire are now undead.
      • Tooltip should no longer be cut.
      • Rage tooltip missing exhaustion cost.
      • Move on a friendly summon should always swap position.
  • Version 1.02.004
    • Add settings to disabled initial Auto-XP configuration
    • Health/Fatigue Potion no longer usable if you are full of life/fatigue
    • Skip button for introduction/conclusion
    • Difficulty is now saved for next play
    • Lot of tooltips (action bar, special actions, effects, inventory icons)
    • Lot of text size are increased
    • Effect bar is now to the right, with more space
    • New achievement to show maximum reached level in the tower of chaos
    • Cave and Swamp should contains less wide area