Audio & Music modifying?

Zenuel
Posts: 3
Joined: Fri Dec 05, 2014 5:51 am
Location: Ontario, Canada
Contact:

Audio & Music modifying?

Postby Zenuel » Fri Dec 05, 2014 6:17 am

Hey, I just recently picked up 1Quest, and so far I'm enjoying it; however I've noticed that the audio quality is somewhat inconsistent. I was curious to know if it's possible to mod the audio, I'd love to do an overhaul in the near future!

Danakh
Rat Dev
Posts: 567
Joined: Tue Nov 27, 2012 1:31 pm
Location: Toulouse - France
Contact:

Re: Audio & Music modifying?

Postby Danakh » Fri Dec 05, 2014 7:08 am

This forum is an old one. With the steam release, I hope to migrate to steamworks :)

Until them I would be happy to help you here.

Start by reading the wiki I will use as documentation: http://ratzngodz.fr/wiki/index.php?title=Main_Page
The getting started section will show you who to start a modding project and how to add resources (picture in the example, but mp3 works all the same).

Once there, you can search in the full xml files where I play musics (search for .mp3) and switch to your mp3 files!

Zenuel
Posts: 3
Joined: Fri Dec 05, 2014 5:51 am
Location: Ontario, Canada
Contact:

Re: Audio & Music modifying?

Postby Zenuel » Fri Dec 05, 2014 7:39 am

Danakh wrote:This forum is an old one. With the steam release, I hope to migrate to steamworks :)

Until them I would be happy to help you here.

Start by reading the wiki I will use as documentation: http://ratzngodz.fr/wiki/index.php?title=Main_Page
The getting started section will show you who to start a modding project and how to add resources (picture in the example, but mp3 works all the same).

Once there, you can search in the full xml files where I play musics (search for .mp3) and switch to your mp3 files!


Oh wonderful, thank you! :D

Zenuel
Posts: 3
Joined: Fri Dec 05, 2014 5:51 am
Location: Ontario, Canada
Contact:

Re: Audio & Music modifying?

Postby Zenuel » Fri Dec 05, 2014 12:57 pm

Danakh wrote:This forum is an old one. With the steam release, I hope to migrate to steamworks :)

Until them I would be happy to help you here.


One last question; my apologies.

Code: Select all

<effect r_name="'launchMusic'" r_template="{'mainGraphicEffectTemplate','controllerEffect'}"
                           r_className="'CctlEffectSound'"
                           r_soundName="'1quest_dungeon.mp3'"
                           r_music="1"/>

r_music="1", what is that? The number of audio the system has to choose from, or is it a binary value related to music being turned on?

Danakh
Rat Dev
Posts: 567
Joined: Tue Nov 27, 2012 1:31 pm
Location: Toulouse - France
Contact:

Re: Audio & Music modifying?

Postby Danakh » Fri Dec 05, 2014 3:18 pm

Zenuel wrote:
Danakh wrote:This forum is an old one. With the steam release, I hope to migrate to steamworks :)

Until them I would be happy to help you here.


One last question; my apologies.

Code: Select all

<effect r_name="'launchMusic'" r_template="{'mainGraphicEffectTemplate','controllerEffect'}"
                           r_className="'CctlEffectSound'"
                           r_soundName="'1quest_dungeon.mp3'"
                           r_music="1"/>

r_music="1", what is that? The number of audio the system has to choose from, or is it a binary value related to music being turned on?


CctlEffectSound is used to launch both music and sounds. r_music is used to tell it is a music (1 for music, 0 for sound).
- Only one music is played at the same time (launching another CctlEffectSound effect will replace the current music)
- Music will automatically loop


Return to “1Quest Modding”

Who is online

Users browsing this forum: No registered users and 1 guest